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Riot don't regularly reveal their player numbers, but we do know that League had around 8 million peak concurrent players each day in August. The first, obvious, consideration is that TFT lives inside the League Of Legends launcher. We normally don't pay player numbers much heed, but given autobattlers were last year's big new genre and Dota and League Of Legends are both long-term titans, it's hard not to ask the question: how come? Six months later, Teamfight Tactics seems relatively stable, while Dota Underlords is dropping fast. An unknown number of millions flocked to TFT, while Dunderlords hit 200,000 peak concurrent players. By June we had Riot's Teamfight Tactics and Valve's Dota Underlords, squaring off against each other. Dota Auto Chess shot to the top of Dota 2's custom games, enticing MOBA players with wizarding army management. Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.Few realised at the time, but last January we witnessed the birth of a genre. When either linked hero deals damage, both units are healed % of the damage dealt. Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. Summon Count increased from 1 Ward to Wards.Īlliances changed from Brawny Shaman to Brawny Shaman Warlock.Īlso blinds the targets inside the cloud for a 25% missĭamage from to. Now applies item effects on secondary shots.įixed not applying health buff correctly.
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Tooth and Claw: Fixed not stacking correctly.Ĭoordinated Assault: It should be truly coordinated since it actually works now. Shaman Pluck: Chance increased from 5% to 17%.
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When you lose a fight, if charges remain, get 1 gold and lose 1 charge." Silver Lining: Now reads "Get 1 charge when you win a fight. (15s cooldown)Īdded Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types. (10s cooldown)Īdded Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.Īdded Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction. Hero stat changes from basic items is now shown during combat as well during preparing.įixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.Īdded Tap to Move option: For those who like to tap to place instead of dragging on the board.Ĭan now query a hero's ability from the shop.įixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.įixed Techies planting their bomb in the wrong location. Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.Īdded description of how the Hero Pool works to the Season Info UI. Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress. Unit VO is now spatialized (Audio will closely match where the unit is located).Įnabled additional sounds in unit combat. Season Info: Heroes’ Ability info now shows damage type
#Teamfight tactics vs dota underlords reddit update#
Update Notes can now be found from inside the game. Welcome, Lords of White Spire.įurther lighting tweaks to the board to brighten it up. Defaults to TAB on the PC.Īdded Leaderboards. * So actually this was a Blitzcrank who for some reason didn't pull and just walked forward into them, but it still messed them up a lot.Īdded Scoreboard. (Also decent hint: if blocks are destroying you, a single Blitzcrank will probably ruin it.)Ĭomp / synergies matter a lot, too, but I think people have been very complacent in trying to mess with positioning in TFT, from what I've seen. On the other side, I had everyone grouped up into a Glacial / Sorcerer comp (running Wild / Shapeshifter / Sorcs), and spreading them out in a 2-deep line across the board turned that into an easy win. Sure, Assassin RNG is a thing, but it was night and day. I had an Assassin comp that got absolutely wiped by a corner block, and putting out a single unit to draw them forward messed up their block* and let me wipe them in turn. Having not played Underlords, take this with a grain of salt, but positioning matters tremendously in TFT based on what you're going against. TFT feels like it's more about "the build", and if you're getting crushed by a particular opponent late game there isn't a lot you can do to flip that. On the other hand Underlords is more tactical in the late rounds, where it's possible to make positional or itemization adjustments, or even bring in a fresh level 5 hero to turn a loss into a win.